整合其他理论变量 | 出现次数 |
享乐动机[Hedonic Motivation] | 14 |
习惯[Habit] | 14 |
价格价值[Price Value] | 10 |
信任[Trust] | 9 |
感知风险[Perceived Risk] | 4 |
系统质量[System Quality] | 3 |
服务质量[Service Quality] | 2 |
系统质量[System Quality] | 3 |
服务质量[Service Quality] | 2 |
满意度[Satisfaction] | 2 |
感知易用性[Perceived Ease of Use] | 2 |
监管支持[Regulator Support] | 2 |
游戏化[Gamification] | 2 |