整合其他理论变量

出现次数

享乐动机[Hedonic Motivation]

14

习惯[Habit]

14

价格价值[Price Value]

10

信任[Trust]

9

感知风险[Perceived Risk]

4

系统质量[System Quality]

3

服务质量[Service Quality]

2

系统质量[System Quality]

3

服务质量[Service Quality]

2

满意度[Satisfaction]

2

感知易用性[Perceived Ease of Use]

2

监管支持[Regulator Support]

2

游戏化[Gamification]

2