| 整合其他理论变量 | 出现次数 |
| 享乐动机[Hedonic Motivation] | 14 |
| 习惯[Habit] | 14 |
| 价格价值[Price Value] | 10 |
| 信任[Trust] | 9 |
| 感知风险[Perceived Risk] | 4 |
| 系统质量[System Quality] | 3 |
| 服务质量[Service Quality] | 2 |
| 系统质量[System Quality] | 3 |
| 服务质量[Service Quality] | 2 |
| 满意度[Satisfaction] | 2 |
| 感知易用性[Perceived Ease of Use] | 2 |
| 监管支持[Regulator Support] | 2 |
| 游戏化[Gamification] | 2 |