结果变量 | 预测变量 | 拟合指标 | 系数显著性 | |||
R2值 | F值 | β值 | t值 | 95% CI | ||
网络游戏障碍 |
| 0.27 | 107.96*** |
|
|
|
性别 |
|
| −0.48 | −6.77*** | (−0.62, −0.34) | |
神经质 |
|
| 0.49 | 13.57*** | (0.42, 0.56) | |
成就动机 |
| 0.14 | 48.10*** |
|
|
|
性别 |
|
| −0.73 | −9.35*** | (−0.88, −0.57) | |
神经质 |
|
| 0.14 | 3.73*** | (0.07, 0.22) | |
社交动机 |
| 0.06 | 19.09*** |
|
|
|
性别 |
|
| −0.50 | −6.13*** | (−0.66, −0.34) | |
神经质 |
|
| 0.05 | 1.31 | (−0.03, 0.13) | |
沉浸动机 |
| 0.09 | 29.38*** |
|
|
|
性别 |
|
| −0.40 | −4.94*** | (−0.55, −0.24) | |
神经质 |
|
| 0.25 | 6.26*** | (0.17, 0.33) | |
网络游戏障碍 |
| 0.48 | 174.02*** |
|
|
|
性别 |
|
| −0.13 | −1.98* | (−0.26, −0.00) | |
神经质 |
|
| 0.42 | 13.50*** | (0.35, 0.48) | |
成就动机 |
|
| 0.49 | 14.91*** | (0.42, 0.55) | |
网络游戏障碍 |
| 0.46 | 160.26*** |
|
|
|
性别 |
|
| −0.26 | −4.13*** | (−0.39, −0.14) | |
神经质 |
|
| 0.46 | 14.90*** | (0.40, 0.52) | |
社交动机 |
|
| 0.44 | 13.87*** | (0.38, 0.50) | |
网络游戏障碍 |
| 0.48 | 172.44*** |
|
|
|
性别 |
|
| −0.30 | −4.79*** | (−0.42, −0.18) | |
神经质 |
|
| 0.37 | 11.68*** | (0.31, 0.43) | |
沉浸动机 |
|
| 0.47 | 14.79*** | (0.41, 0.53) |