结果变量 | 预测变量 | 拟合指标 | 系数显著性 | |||
R2值 | F值 | β值 | t值 | 95% CI | ||
网络游戏障碍 |
| 0.10 | 33.32*** |
|
|
|
性别 |
|
| −0.19 | −4.92*** | (−0.55, −0.23) | |
宜人性 |
|
| −0.25 | −6.39*** | (−0.33, −0.18) | |
成就动机 |
| 0.13 | 41.78*** |
|
|
|
性别 |
|
| −0.35 | −9.02*** | (−0.86, −0.55) | |
宜人性 |
|
| 0.07 | 1.68 | (−0.01, 0.14) | |
社交动机 |
| 0.09 | 29.34*** |
|
|
|
性别 |
|
| −0.25 | −6.25*** | (−0.66, −0.34) | |
宜人性 |
|
| 0.18 | 4.58*** | (0.10, 0.26) | |
沉浸动机 |
| 0.03 | 9.23*** |
|
|
|
性别 |
|
| −0.18 | −4.27*** | (−0.51, −0.19) | |
宜人性 |
|
| −0.01 | −0.35 | (−0.10, 0.07) | |
网络游戏障碍 |
| 0.40 | 124.32*** |
|
|
|
性别 |
|
| 0.01 | 0.26 | (−0.12, 0.16) | |
宜人性 |
|
| −0.29 | −8.92*** | (−0.36, −0.23) | |
成就动机 |
|
| 0.58 | 16.56*** | (0.51, 0.65) | |
网络游戏障碍 |
| 0.37 | 109.28*** |
|
|
|
性别 |
|
| −0.06 | −1.77 | (−0.26, 0.01) | |
宜人性 |
|
| −0.35 | −10.33*** | (−0.42, 0.28) | |
社交动机 |
|
| 0.54 | 15.30*** | (0.47, 0.61) | |
网络游戏障碍 |
| 0.41 | 132.24*** |
|
|
|
性别 |
|
| −0.10 | −2.93** | (−0.32, −0.06) | |
宜人性 |
|
| −0.25 | −7.62*** | (−0.31, −0.18) | |
沉浸动机 |
|
| 0.56 | 17.19*** | (0.50, 0.63) |