结果变量 | 预测变量 | 拟合指标 | 系数显著性 | |||
R2值 | F值 | β值 | t值 | 95% CI | ||
网络游戏障碍 |
| 0.06 | 18.69*** |
|
|
|
性别 |
|
| −0.18 | −4.32*** | (−0.52, −0.19) | |
开放性 |
|
| 0.15 | 3.58*** | (0.07, 0.23) | |
成就动机 |
| 0.24 | 89.61*** |
|
|
|
性别 |
|
| −0.30 | −8.00,*** | (−0.74, −0.45) | |
开放性 |
|
| 0.34 | 9.31*** | (0.27, 0.42) | |
社交动机 |
| 0.21 | 74.22*** |
|
|
|
性别 |
|
| −0.18 | −4.82*** | (−0.51, 0.22) | |
开放性 |
|
| 0.39 | 10.26*** | (0.31, 0.46) | |
沉浸动机 |
| 0.14 | 45.10*** |
|
|
|
性别 |
|
| −0.12 | −3.13** | (−0.40, −0.09) | |
开放性 |
|
| 0.33 | 8.34*** | (0.25, 0.41) | |
网络游戏障碍 |
| 0.31 | 86.72*** |
|
|
|
性别 |
|
| −0.01 | −0.19 | (−0.16, 0.13) | |
开放性 |
|
| −0.05 | −1.36 | (−0.13, 0.02) | |
成就动机 |
|
| 0.58 | 14.46*** | (0.50, 0.65) | |
网络游戏障碍 |
| 0.25 | 62.51*** |
|
|
|
性别 |
|
| −0.09 | −2.37* | (−0.33, −0.03) | |
开放性 |
|
| −0.04 | −1.02 | (−0.12, 0.04) | |
社交动机 |
|
| 0.48 | 11.87*** | (0.40, 0.56) | |
网络游戏障碍 |
| 0.35 | 103.17*** |
|
|
|
性别 |
|
| −0.11 | −3.07** | (−0.35, −0.08) | |
开放性 |
|
| −0.04 | −1.2121 | (−0.12, 0.03) | |
沉浸动机 |
|
| 0.58 | 15.98*** | (0.51, 0.65) |