消费者相关因素 | 参考文献 | 使用频数 |
Trustworthiness | [20] [35] | 2 |
Hedonic and Utilitarian Motivation | [20] [36] [37] [38] | 4 |
Urgency | [20] | 1 |
Limiting Factor (Time/Money) | [10] | 1 |
Consumers’ Desires | [39] | 1 |
Comments’ Sentiment Polarity | [21] | 1 |
Perceived Usefulness | [36] [40] [41] | 3 |
Perceived Risk | [29] | 1 |
Task Skill | [29] [35] | 2 |
Task Challenge | [29] [35] | 2 |
Perceived Ease of Use | [28] | 1 |
Perceived Interactivity | [28] | 1 |
Limited-Time Scarcity | [42] | 1 |
Limited-Quantity Scarcity | [30] | 1 |
Perceived Transaction Value | [19] | 1 |
Perceived Acquisition Value | [19] | 1 |
Attitude | [43] | 1 |
Subjective Norms | [31] | 1 |
Self-Efficacy | [31] | 1 |
Compatibility | [31] [44] | 2 |
Personal Innovation In IT | [31] | 1 |
Perceived Behavioral Control | [31] | 1 |
Fear of Complete Lockdown | [26] | 1 |
Peers Buying | [26] | 1 |
Scarcity of Food & Essential Items | [26] | 1 |
Panic Buying | [26] | 1 |
Boredom Proneness | [45] | 1 |
Personalized Recommendation | [46] | 1 |
Emotional Brand Attachment | [47] | 1 |
Upward Social Comparison | [48] | 1 |
Price Sensitivity | [49] | 1 |
Perceived Benefit | [36] | 1 |
Convenience | [36] | 1 |
Excitement | [50] | 1 |
Stress | [37] | 1 |
Sociability/Social Bridging and Bonding | [51] [52] | 2 |
Expertise | [26] | 1 |
Information Fit-to-Task | [26] | 1 |